Matt volunteers to take a walkie-talkie and make a run for the car while Carl and Sean keep watch for the creature. The creature almost breaks into the house, but they hold it off. While Carl and Vicky are hopeful that they will be rescued soon, Douglas is bitterly cynical.
In the cabin, they find Carl, Vicky, and Douglas, who have sealed the windows and walls with boards to protect themselves against the creature. Mandy gets attacked as she enters the cabin, but the group manages to pull her in and board up the door. As the monster approaches, the people in the cabin finally open the door for them. When they arrive at the cabin, the group desperately bangs on the doors and screams for whomever is inside to help them. When they try to get to the cabin, it kills Jeff. Along the way, they discover the remains of Barbara's body and encounter the same monster that killed her. Jeff gets the others to try to find a waterfall he, Alissa, and their father used to go to as kids, but they end up taking so long that it is dark by the time they start walking back to the car. Sometime later, five college students - Alissa, her boyfriend Matt, her half-brother Jeff, Jeff's girlfriend Mandy, and their friend Sean - arrive in the forest to hike.
Once this is accomplished, half a dozen or so villagers can gather Food from the target, with short-to-nonexistent trips to the adjacent Town Center or Mill reducing the amount of waste. If the lure villager is injured, they can garrison inside the Town Center until the animal is slain. Once the target is within the Town Center's area or in immediate proximity to it, all nearby villagers should stop their current tasks and contribute to killing the boar. The standard method for dealing with these targets is to send one villager out to prompt the aggressive herdable to attack them, and then retreat to a nearby Town Center or Mill where a group of other villagers are waiting. They will contain 300+ food each, but can easily kill a villager or two, even with Loom researched. The main exception is Goth hunters, whose extra carry capacity allows them to use groups as small as three villagers.Īggressive huntables require a different strategy. This makes groups of four hunters ideal against these targets. Based on the rate of resource degradation and the typical carrying capacity of hunters without upgrades, this means that four hunters are necessary to collect all of the Food from a single animal without requiring a second trip to collect anything left behind, while three operate at maximum efficiency but leave a little food behind. Regular huntables will carry exactly 140 units of Food, regardless of their subcategory. Each of these should be approached using different strategies. Huntables in Age of Empires II can be broadly divided into two categories: regular huntables that attempt to flee attackers (Deer, Ostriches, Zebras, and Ibexes) and those that become aggressive towards attackers (Wild Boars, Javelinas, Elephants, and Rhinocerouses). Like Age of Mythology, Villagers can still gather food from animals killed in this manner. In Age of Empires III, military units are unable to attack huntable animals directly, only artillery's area damage can damage and kill them. In Age of Empires Online, military units can also freely kill animals without any penalty, and food doesn't rot either. In Age of Mythology, even if a military unit deals the killing blow to the animal, Villagers can gather food from them.
In Age of Empires and Age of Empires II, players should not send military units to assist Villagers in hunting, since huntables killed by military units die without leaving any meat.
Settlers gathering meat from a wild Elephant in The Asian Dynasties Additionally, as it involves having Villagers roving across the map, it is normally best to get hunting out of the way before armies emerge. Hunting is very attractive in the early game as it requires few resources to set up and its gather rate is faster than all other methods of obtaining food. Villagers hunting an Ostrich in The African Kingdoms